With these core components ready, the VFX shots placed 3D extensions into the camera matched shots. The photogrammetry was an excellent guide to how things should be, but was too soft – especially in the details for the distinctive fish-scale wall tiling – and the house was the wrong colour for the period. Section by section our artists replaced the photogrammetry with modelled sections. This was a combination of Maya for the broader architecture, and Houdini to add the procedural shingles and repeating features.
While the production crew was at the San Jose location, historian Janan Boehme revealed the deconstructed remains of the seven-story tower, that stood prior to the 1906 earthquake. When the tower came down, it wasn’t destroyed. instead, it was stored in pieces. By using measurements and photographs of all these pieces, together with two historical photographs of the tower, an accurate 3D reconstruction was made.